

Use Curves instead if you want to avoid that. This increases contrast but causes clipping. #define USE_LEVELS 1 // Levels : Sets a new black and white point. #define USE_SHARPENING 0 // Sharpen: Sharps the image but may increase aliasing #define USE_CARTOON 0 // Cartoon : "Toon"s the image. #define USE_EXPLOSION 0 // Explosion : Scatters the pixels, making the image look fuzzy. #define USE_GP65CJ042DOFĐ // gp65cj042 DOF: Enables Depth of Field shader, this version is originally by user gp65cj042, ME uses an optimized version by me (Marty McFly). #define USE_MATSODOF 0 // Matso DOF: Enables Matso's Depth of Field. #define USE_PETKAGTADOF 0 // Matso DOF: Enables PetkaGtA's Depth of Field, originally of Blender. #define USE_SSAO 0 // SSAO: Enables Screen-Space Ambient Occlusion, a non-physically correct but realistic shading algorithm NOT the SweetFX way to do bloom but a more proper way. #define USE_BLOOM 1 // Bloom: Makes bright lights bleed their light into their surroundings. #define USE_GAUSSIAN_ANAMFLAREĐ // Gaussian Anamflare: Applies a horizontal light beam to bright pixels. IMPORTANT: bloom threshold and amount have influence on the intensity of the dirt! #define USE_LENSDIRT 0 // Lensdirt: Simulates a dirty camera lens. #define USE_LUT 0 // Color Lookup Table: Uses a gradient texture to adjust the colors of the image. Results in game world looking tiny when viewed from above. #define USE_TILTSHIFT 0 // Tilt Shift: Photographic effect which blurs the screen to simulate focus. #define USE_DEPTHBUFFER_OUTPUTĐ // Depth Buffer Output: Shows you the pixel depth, this is for debugging or depth map creation only. #define USE_SPLITSCREEN 0 // Splitscreen: Disables all effects on the right half of the screen to show changes. NOT COMPATIBLE TO ENBSERIES ANYMORE! THIS IS ONLY FOR RESHADE BY CROSIRE! MasterEffect ReBorn 1.0.302 public beta by Marty McFly (Unofficial hotfixes by Matsilagi) visit /MartyMcModding for news/updates
